// export Center ; every 0 0$01 trigger Center = 1 do
   0: LD_EXP 1
   4: PUSH
   5: LD_INT 1
   7: EQUAL
   8: IFFALSE 23
  10: GO 12
  12: DISABLE
// begin ; CenterNowOnUnits ( Nefarem ) ;
  13: LD_EXP 6
  17: PPUSH
  18: CALL_OW 87
// enable ;
  22: ENABLE
// end ; end_of_file
  23: END
// starting begin InGameOn ;
  24: CALL_OW 8
// BOHATERZY ;
  28: CALL 940 0 0
// uc_nation = 1 ;
  32: LD_ADDR_OWVAR 21
  36: PUSH
  37: LD_INT 1
  39: ST_TO_ADDR
// SetClass ( Nefarem , 1 ) ;
  40: LD_EXP 6
  44: PPUSH
  45: LD_INT 1
  47: PPUSH
  48: CALL_OW 336
// ComHold ( PULK ) ;
  52: LD_EXP 2
  56: PPUSH
  57: CALL_OW 140
// resetfog ;
  61: CALL_OW 335
// Center = 1 ;
  65: LD_ADDR_EXP 1
  69: PUSH
  70: LD_INT 1
  72: ST_TO_ADDR
// ComBuild ( BUD1 , b_lab , 74 , 17 , 3 ) ;
  73: LD_INT 226
  75: PPUSH
  76: LD_INT 6
  78: PPUSH
  79: LD_INT 74
  81: PPUSH
  82: LD_INT 17
  84: PPUSH
  85: LD_INT 3
  87: PPUSH
  88: CALL_OW 145
// ComBuild ( BUD3 , b_workshop , 67 , 8 , 3 ) ;
  92: LD_INT 228
  94: PPUSH
  95: LD_INT 2
  97: PPUSH
  98: LD_INT 67
 100: PPUSH
 101: LD_INT 8
 103: PPUSH
 104: LD_INT 3
 106: PPUSH
 107: CALL_OW 145
// ComBuild ( BUD2 , b_control_tower , 56 , 3 , 3 ) ;
 111: LD_INT 227
 113: PPUSH
 114: LD_INT 36
 116: PPUSH
 117: LD_INT 56
 119: PPUSH
 120: LD_INT 3
 122: PPUSH
 123: LD_INT 3
 125: PPUSH
 126: CALL_OW 145
// ComBuild ( BUD4 , b_oil_power , 84 , 33 , 3 ) ;
 130: LD_INT 231
 132: PPUSH
 133: LD_INT 26
 135: PPUSH
 136: LD_INT 84
 138: PPUSH
 139: LD_INT 33
 141: PPUSH
 142: LD_INT 3
 144: PPUSH
 145: CALL_OW 145
// ComBuild ( BUD5 , b_oil_power , 86 , 37 , 3 ) ;
 149: LD_INT 232
 151: PPUSH
 152: LD_INT 26
 154: PPUSH
 155: LD_INT 86
 157: PPUSH
 158: LD_INT 37
 160: PPUSH
 161: LD_INT 3
 163: PPUSH
 164: CALL_OW 145
// ComBuild ( BUD6 , b_bunker , 71 , 35 , 5 ) ;
 168: LD_INT 233
 170: PPUSH
 171: LD_INT 32
 173: PPUSH
 174: LD_INT 71
 176: PPUSH
 177: LD_INT 35
 179: PPUSH
 180: LD_INT 5
 182: PPUSH
 183: CALL_OW 145
// AddComMoveXY ( BUD1 , 52 , 7 ) ;
 187: LD_INT 226
 189: PPUSH
 190: LD_INT 52
 192: PPUSH
 193: LD_INT 7
 195: PPUSH
 196: CALL_OW 171
// AddComMoveXY ( BUD2 , 52 , 7 ) ;
 200: LD_INT 227
 202: PPUSH
 203: LD_INT 52
 205: PPUSH
 206: LD_INT 7
 208: PPUSH
 209: CALL_OW 171
// AddComMoveXY ( BUD3 , 52 , 7 ) ;
 213: LD_INT 228
 215: PPUSH
 216: LD_INT 52
 218: PPUSH
 219: LD_INT 7
 221: PPUSH
 222: CALL_OW 171
// AddComMoveXY ( BUD4 , 52 , 7 ) ;
 226: LD_INT 231
 228: PPUSH
 229: LD_INT 52
 231: PPUSH
 232: LD_INT 7
 234: PPUSH
 235: CALL_OW 171
// AddComMoveXY ( BUD5 , 52 , 7 ) ;
 239: LD_INT 232
 241: PPUSH
 242: LD_INT 52
 244: PPUSH
 245: LD_INT 7
 247: PPUSH
 248: CALL_OW 171
// AddComMoveXY ( BUD6 , 52 , 7 ) ;
 252: LD_INT 233
 254: PPUSH
 255: LD_INT 52
 257: PPUSH
 258: LD_INT 7
 260: PPUSH
 261: CALL_OW 171
// AddComMoveToArea ( Nefarem , Area36 ) ;
 265: LD_EXP 6
 269: PPUSH
 270: LD_INT 8
 272: PPUSH
 273: CALL_OW 173
// end ;
 277: END
// every 0 0$0.1 trigger IsInArea ( Nefarem , Area36 ) do
 278: LD_EXP 6
 282: PPUSH
 283: LD_INT 8
 285: PPUSH
 286: CALL_OW 308
 290: IFFALSE 939
 292: GO 294
 294: DISABLE
// begin ComHold ( Nefarem ) ;
 295: LD_EXP 6
 299: PPUSH
 300: CALL_OW 140
// ComTurnUnit ( Nefarem , PULK ) ;
 304: LD_EXP 6
 308: PPUSH
 309: LD_EXP 2
 313: PPUSH
 314: CALL_OW 119
// ComTurnUnit ( Pulk , Nefarem ) ;
 318: LD_EXP 2
 322: PPUSH
 323: LD_EXP 6
 327: PPUSH
 328: CALL_OW 119
// wait ( 0 0$01 ) ;
 332: LD_INT 35
 334: PPUSH
 335: CALL_OW 67
// Say ( PULK , 1 ) ;
 339: LD_EXP 2
 343: PPUSH
 344: LD_STRING 1
 346: PPUSH
 347: CALL_OW 88
// Say ( Nefarem , 2 ) ;
 351: LD_EXP 6
 355: PPUSH
 356: LD_STRING 2
 358: PPUSH
 359: CALL_OW 88
// Say ( PULK , 3 ) ;
 363: LD_EXP 2
 367: PPUSH
 368: LD_STRING 3
 370: PPUSH
 371: CALL_OW 88
// Say ( Nefarem , 4 ) ;
 375: LD_EXP 6
 379: PPUSH
 380: LD_STRING 4
 382: PPUSH
 383: CALL_OW 88
// Say ( PULK , 5 ) ;
 387: LD_EXP 2
 391: PPUSH
 392: LD_STRING 5
 394: PPUSH
 395: CALL_OW 88
// ComExitBuilding ( Z2 ) ;
 399: LD_EXP 5
 403: PPUSH
 404: CALL_OW 122
// AddComEnterUnit ( Z2 , Z1 ) ;
 408: LD_EXP 5
 412: PPUSH
 413: LD_INT 291
 415: PPUSH
 416: CALL_OW 180
// AddComMoveXY ( Z1 , 24 , 23 ) ;
 420: LD_INT 291
 422: PPUSH
 423: LD_INT 24
 425: PPUSH
 426: LD_INT 23
 428: PPUSH
 429: CALL_OW 171
// PlaceUnitArea ( PULK2 , DUPAGELWEGO , false ) ;
 433: LD_EXP 7
 437: PPUSH
 438: LD_INT 9
 440: PPUSH
 441: LD_INT 0
 443: PPUSH
 444: CALL_OW 49
// AddComMoveXY ( PULK2 , 70 , 23 ) ;
 448: LD_EXP 7
 452: PPUSH
 453: LD_INT 70
 455: PPUSH
 456: LD_INT 23
 458: PPUSH
 459: CALL_OW 171
// AddComHold ( Nefarem ) ;
 463: LD_EXP 6
 467: PPUSH
 468: CALL_OW 200
// Say ( Nefarem , 6 ) ;
 472: LD_EXP 6
 476: PPUSH
 477: LD_STRING 6
 479: PPUSH
 480: CALL_OW 88
// Say ( PULK , 7 ) ;
 484: LD_EXP 2
 488: PPUSH
 489: LD_STRING 7
 491: PPUSH
 492: CALL_OW 88
// wait ( 0 0$02 ) ;
 496: LD_INT 70
 498: PPUSH
 499: CALL_OW 67
// ComExitBuilding ( [ Mjr , GEN ] ) ;
 503: LD_EXP 4
 507: PUSH
 508: LD_EXP 3
 512: PUSH
 513: EMPTY
 514: LIST
 515: LIST
 516: PPUSH
 517: CALL_OW 122
// AddComMoveToArea ( Mjr , Area38 ) ;
 521: LD_EXP 4
 525: PPUSH
 526: LD_INT 10
 528: PPUSH
 529: CALL_OW 173
// AddComMoveToArea ( GEN , Area39 ) ;
 533: LD_EXP 3
 537: PPUSH
 538: LD_INT 11
 540: PPUSH
 541: CALL_OW 173
// Say ( GEN , 8 ) ;
 545: LD_EXP 3
 549: PPUSH
 550: LD_STRING 8
 552: PPUSH
 553: CALL_OW 88
// AddComHold ( [ GEN , MJR ] ) ;
 557: LD_EXP 3
 561: PUSH
 562: LD_EXP 4
 566: PUSH
 567: EMPTY
 568: LIST
 569: LIST
 570: PPUSH
 571: CALL_OW 200
// Say ( PULK2 , 9 ) ;
 575: LD_EXP 7
 579: PPUSH
 580: LD_STRING 9
 582: PPUSH
 583: CALL_OW 88
// Say ( GEN , 10 ) ;
 587: LD_EXP 3
 591: PPUSH
 592: LD_STRING 10
 594: PPUSH
 595: CALL_OW 88
// Say ( PULK , 11 ) ;
 599: LD_EXP 2
 603: PPUSH
 604: LD_STRING 11
 606: PPUSH
 607: CALL_OW 88
// Say ( PULK , 12 ) ;
 611: LD_EXP 2
 615: PPUSH
 616: LD_STRING 12
 618: PPUSH
 619: CALL_OW 88
// Say ( Nefarem , 13 ) ;
 623: LD_EXP 6
 627: PPUSH
 628: LD_STRING 13
 630: PPUSH
 631: CALL_OW 88
// Say ( PULK , 14 ) ;
 635: LD_EXP 2
 639: PPUSH
 640: LD_STRING 14
 642: PPUSH
 643: CALL_OW 88
// Say ( PULK , 15 ) ;
 647: LD_EXP 2
 651: PPUSH
 652: LD_STRING 15
 654: PPUSH
 655: CALL_OW 88
// Say ( PULK , 16 ) ;
 659: LD_EXP 2
 663: PPUSH
 664: LD_STRING 16
 666: PPUSH
 667: CALL_OW 88
// Say ( PULK , 17 ) ;
 671: LD_EXP 2
 675: PPUSH
 676: LD_STRING 17
 678: PPUSH
 679: CALL_OW 88
// Say ( PULK , 18 ) ;
 683: LD_EXP 2
 687: PPUSH
 688: LD_STRING 18
 690: PPUSH
 691: CALL_OW 88
// Say ( PULK , 19 ) ;
 695: LD_EXP 2
 699: PPUSH
 700: LD_STRING 19
 702: PPUSH
 703: CALL_OW 88
// Say ( PULK , 20 ) ;
 707: LD_EXP 2
 711: PPUSH
 712: LD_STRING 20
 714: PPUSH
 715: CALL_OW 88
// Say ( PULK , 21 ) ;
 719: LD_EXP 2
 723: PPUSH
 724: LD_STRING 21
 726: PPUSH
 727: CALL_OW 88
// Say ( Nefarem , 22 ) ;
 731: LD_EXP 6
 735: PPUSH
 736: LD_STRING 22
 738: PPUSH
 739: CALL_OW 88
// Say ( PULK , 23 ) ;
 743: LD_EXP 2
 747: PPUSH
 748: LD_STRING 23
 750: PPUSH
 751: CALL_OW 88
// Say ( Nefarem , 24 ) ;
 755: LD_EXP 6
 759: PPUSH
 760: LD_STRING 24
 762: PPUSH
 763: CALL_OW 88
// Say ( MJR , 25 ) ;
 767: LD_EXP 4
 771: PPUSH
 772: LD_STRING 25
 774: PPUSH
 775: CALL_OW 88
// Say ( GEN , 26 ) ;
 779: LD_EXP 3
 783: PPUSH
 784: LD_STRING 26
 786: PPUSH
 787: CALL_OW 88
// case Query ( wybor ) of 1 :
 791: LD_STRING wybor
 793: PPUSH
 794: CALL_OW 97
 798: PUSH
 799: LD_INT 1
 801: DOUBLE
 802: EQUAL
 803: IFTRUE 807
 805: GO 865
 807: POP
// begin Say ( Nefarem , 27a ) ;
 808: LD_EXP 6
 812: PPUSH
 813: LD_STRING 27a
 815: PPUSH
 816: CALL_OW 88
// Say ( Gen , 28a ) ;
 820: LD_EXP 3
 824: PPUSH
 825: LD_STRING 28a
 827: PPUSH
 828: CALL_OW 88
// SaveCharacters ( Nefarem , Nefarem ) ;
 832: LD_EXP 6
 836: PPUSH
 837: LD_STRING Nefarem
 839: PPUSH
 840: CALL_OW 38
// SaveCharacters ( Mjr , Mjr ) ;
 844: LD_EXP 4
 848: PPUSH
 849: LD_STRING Mjr
 851: PPUSH
 852: CALL_OW 38
// SetNextMission ( 2 ) ;
 856: LD_INT 2
 858: PPUSH
 859: CALL_OW 536
// end ; 2 :
 863: GO 939
 865: LD_INT 2
 867: DOUBLE
 868: EQUAL
 869: IFTRUE 873
 871: GO 938
 873: POP
// begin Say ( Nefarem , 27b ) ;
 874: LD_EXP 6
 878: PPUSH
 879: LD_STRING 27b
 881: PPUSH
 882: CALL_OW 88
// Say ( Gen , 28b ) ;
 886: LD_EXP 3
 890: PPUSH
 891: LD_STRING 28b
 893: PPUSH
 894: CALL_OW 88
// SetNextMission ( 2 ) ;
 898: LD_INT 2
 900: PPUSH
 901: CALL_OW 536
// SaveCharacters ( Nefarem , Nefarem ) ;
 905: LD_EXP 6
 909: PPUSH
 910: LD_STRING Nefarem
 912: PPUSH
 913: CALL_OW 38
// SaveCharacters ( GEN , GEN ) ;
 917: LD_EXP 3
 921: PPUSH
 922: LD_STRING GEN
 924: PPUSH
 925: CALL_OW 38
// SetNextMission ( 1 ) ;
 929: LD_INT 1
 931: PPUSH
 932: CALL_OW 536
// end ; end ;
 936: GO 939
 938: POP
// end ; end_of_file
 939: END
// export PULK , GEN , MJR , Z2 , Nefarem , PULK2 ; export function BOHATERZY ; begin
 940: LD_INT 0
 942: PPUSH
// hc_name = Gen. Kamyk ;
 943: LD_ADDR_OWVAR 26
 947: PUSH
 948: LD_STRING Gen. Kamyk
 950: ST_TO_ADDR
// uc_nation = 1 ;
 951: LD_ADDR_OWVAR 21
 955: PUSH
 956: LD_INT 1
 958: ST_TO_ADDR
// hc_class = 1 ;
 959: LD_ADDR_OWVAR 28
 963: PUSH
 964: LD_INT 1
 966: ST_TO_ADDR
// uc_side = 1 ;
 967: LD_ADDR_OWVAR 20
 971: PUSH
 972: LD_INT 1
 974: ST_TO_ADDR
// hc_gallery = General ;
 975: LD_ADDR_OWVAR 33
 979: PUSH
 980: LD_STRING General
 982: ST_TO_ADDR
// hc_face_number = 1 ;
 983: LD_ADDR_OWVAR 34
 987: PUSH
 988: LD_INT 1
 990: ST_TO_ADDR
// hc_attr = [ 16 , 11 ] ;
 991: LD_ADDR_OWVAR 29
 995: PUSH
 996: LD_INT 16
 998: PUSH
 999: LD_INT 11
1001: PUSH
1002: EMPTY
1003: LIST
1004: LIST
1005: ST_TO_ADDR
// hc_importance = 100 ;
1006: LD_ADDR_OWVAR 32
1010: PUSH
1011: LD_INT 100
1013: ST_TO_ADDR
// hc_skills = [ 8 , 3 , 2 , 1 ] ;
1014: LD_ADDR_OWVAR 31
1018: PUSH
1019: LD_INT 8
1021: PUSH
1022: LD_INT 3
1024: PUSH
1025: LD_INT 2
1027: PUSH
1028: LD_INT 1
1030: PUSH
1031: EMPTY
1032: LIST
1033: LIST
1034: LIST
1035: LIST
1036: ST_TO_ADDR
// GEN = CreateHuman ;
1037: LD_ADDR_EXP 3
1041: PUSH
1042: CALL_OW 44
1046: ST_TO_ADDR
// PlaceHumanInUnit ( GEN , KOSZ ) ;
1047: LD_EXP 3
1051: PPUSH
1052: LD_INT 251
1054: PPUSH
1055: CALL_OW 52
// hc_name = Mjr. Adrien ;
1059: LD_ADDR_OWVAR 26
1063: PUSH
1064: LD_STRING Mjr. Adrien
1066: ST_TO_ADDR
// uc_nation = 1 ;
1067: LD_ADDR_OWVAR 21
1071: PUSH
1072: LD_INT 1
1074: ST_TO_ADDR
// hc_class = 1 ;
1075: LD_ADDR_OWVAR 28
1079: PUSH
1080: LD_INT 1
1082: ST_TO_ADDR
// uc_side = 1 ;
1083: LD_ADDR_OWVAR 20
1087: PUSH
1088: LD_INT 1
1090: ST_TO_ADDR
// hc_gallery = MJr ;
1091: LD_ADDR_OWVAR 33
1095: PUSH
1096: LD_STRING MJr
1098: ST_TO_ADDR
// hc_face_number = 1 ;
1099: LD_ADDR_OWVAR 34
1103: PUSH
1104: LD_INT 1
1106: ST_TO_ADDR
// hc_attr = [ 13 , 13 ] ;
1107: LD_ADDR_OWVAR 29
1111: PUSH
1112: LD_INT 13
1114: PUSH
1115: LD_INT 13
1117: PUSH
1118: EMPTY
1119: LIST
1120: LIST
1121: ST_TO_ADDR
// hc_importance = 100 ;
1122: LD_ADDR_OWVAR 32
1126: PUSH
1127: LD_INT 100
1129: ST_TO_ADDR
// hc_skills = [ 5 , 6 , 4 , 2 ] ;
1130: LD_ADDR_OWVAR 31
1134: PUSH
1135: LD_INT 5
1137: PUSH
1138: LD_INT 6
1140: PUSH
1141: LD_INT 4
1143: PUSH
1144: LD_INT 2
1146: PUSH
1147: EMPTY
1148: LIST
1149: LIST
1150: LIST
1151: LIST
1152: ST_TO_ADDR
// Mjr = CreateHuman ;
1153: LD_ADDR_EXP 4
1157: PUSH
1158: CALL_OW 44
1162: ST_TO_ADDR
// PlaceHumanInUnit ( Mjr , DEP ) ;
1163: LD_EXP 4
1167: PPUSH
1168: LD_INT 279
1170: PPUSH
1171: CALL_OW 52
// hc_name =  ;
1175: LD_ADDR_OWVAR 26
1179: PUSH
1180: LD_STRING 
1182: ST_TO_ADDR
// uc_nation = 1 ;
1183: LD_ADDR_OWVAR 21
1187: PUSH
1188: LD_INT 1
1190: ST_TO_ADDR
// hc_class = 1 ;
1191: LD_ADDR_OWVAR 28
1195: PUSH
1196: LD_INT 1
1198: ST_TO_ADDR
// uc_side = 1 ;
1199: LD_ADDR_OWVAR 20
1203: PUSH
1204: LD_INT 1
1206: ST_TO_ADDR
// hc_gallery =  ;
1207: LD_ADDR_OWVAR 33
1211: PUSH
1212: LD_STRING 
1214: ST_TO_ADDR
// hc_attr = [ 11 , 11 ] ;
1215: LD_ADDR_OWVAR 29
1219: PUSH
1220: LD_INT 11
1222: PUSH
1223: LD_INT 11
1225: PUSH
1226: EMPTY
1227: LIST
1228: LIST
1229: ST_TO_ADDR
// hc_skills = [ 0 , 0 , 0 , 0 ] ;
1230: LD_ADDR_OWVAR 31
1234: PUSH
1235: LD_INT 0
1237: PUSH
1238: LD_INT 0
1240: PUSH
1241: LD_INT 0
1243: PUSH
1244: LD_INT 0
1246: PUSH
1247: EMPTY
1248: LIST
1249: LIST
1250: LIST
1251: LIST
1252: ST_TO_ADDR
// Z2 = CreateHuman ;
1253: LD_ADDR_EXP 5
1257: PUSH
1258: CALL_OW 44
1262: ST_TO_ADDR
// PlaceHumanInUnit ( Z2 , DEP ) ;
1263: LD_EXP 5
1267: PPUSH
1268: LD_INT 279
1270: PPUSH
1271: CALL_OW 52
// uc_side = 4 ;
1275: LD_ADDR_OWVAR 20
1279: PUSH
1280: LD_INT 4
1282: ST_TO_ADDR
// uc_nation = 1 ;
1283: LD_ADDR_OWVAR 21
1287: PUSH
1288: LD_INT 1
1290: ST_TO_ADDR
// Nefarem := CreateCharacter ( Nefarem ) ;
1291: LD_ADDR_EXP 6
1295: PUSH
1296: LD_STRING Nefarem
1298: PPUSH
1299: CALL_OW 34
1303: ST_TO_ADDR
// PlaceUnitArea ( Nefarem , START , false ) ;
1304: LD_EXP 6
1308: PPUSH
1309: LD_INT 6
1311: PPUSH
1312: LD_INT 0
1314: PPUSH
1315: CALL_OW 49
// uc_side = 1 ;
1319: LD_ADDR_OWVAR 20
1323: PUSH
1324: LD_INT 1
1326: ST_TO_ADDR
// uc_nation = 1 ;
1327: LD_ADDR_OWVAR 21
1331: PUSH
1332: LD_INT 1
1334: ST_TO_ADDR
// PULK := CreateCharacter ( PULK ) ;
1335: LD_ADDR_EXP 2
1339: PUSH
1340: LD_STRING PULK
1342: PPUSH
1343: CALL_OW 34
1347: ST_TO_ADDR
// PlaceUnitArea ( PULK , pulkownik , false ) ;
1348: LD_EXP 2
1352: PPUSH
1353: LD_INT 7
1355: PPUSH
1356: LD_INT 0
1358: PPUSH
1359: CALL_OW 49
// hc_name = Pulkownik Yori ;
1363: LD_ADDR_OWVAR 26
1367: PUSH
1368: LD_STRING Pulkownik Yori
1370: ST_TO_ADDR
// uc_nation = 1 ;
1371: LD_ADDR_OWVAR 21
1375: PUSH
1376: LD_INT 1
1378: ST_TO_ADDR
// hc_class = 1 ;
1379: LD_ADDR_OWVAR 28
1383: PUSH
1384: LD_INT 1
1386: ST_TO_ADDR
// uc_side = 1 ;
1387: LD_ADDR_OWVAR 20
1391: PUSH
1392: LD_INT 1
1394: ST_TO_ADDR
// hc_gallery = PULK2 ;
1395: LD_ADDR_OWVAR 33
1399: PUSH
1400: LD_STRING PULK2
1402: ST_TO_ADDR
// hc_face_number = 1 ;
1403: LD_ADDR_OWVAR 34
1407: PUSH
1408: LD_INT 1
1410: ST_TO_ADDR
// hc_attr = [ 15 , 12 ] ;
1411: LD_ADDR_OWVAR 29
1415: PUSH
1416: LD_INT 15
1418: PUSH
1419: LD_INT 12
1421: PUSH
1422: EMPTY
1423: LIST
1424: LIST
1425: ST_TO_ADDR
// hc_importance = 100 ;
1426: LD_ADDR_OWVAR 32
1430: PUSH
1431: LD_INT 100
1433: ST_TO_ADDR
// hc_skills = [ 0 , 0 , 0 , 0 ] ;
1434: LD_ADDR_OWVAR 31
1438: PUSH
1439: LD_INT 0
1441: PUSH
1442: LD_INT 0
1444: PUSH
1445: LD_INT 0
1447: PUSH
1448: LD_INT 0
1450: PUSH
1451: EMPTY
1452: LIST
1453: LIST
1454: LIST
1455: LIST
1456: ST_TO_ADDR
// PULK2 = CreateHuman ;
1457: LD_ADDR_EXP 7
1461: PUSH
1462: CALL_OW 44
1466: ST_TO_ADDR
// end ;
1467: LD_VAR 0 1
1471: RET
